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  • Ch. 6: The Know, Hidden, and Forgotten

    Animals, NPCs, Enemys

    “All around you is a great marsh of blood, bile, and flesh enclosed in a great chamber of rusting steel and pipes barely illuminated by red industrial lights. You hear the cries and screams of the injured as they drown or are eaten by larger creatures that look like the cross between a tick and a squid. "

    Overview:

    Below is a catalog of pre-made NPCs and Creatuers for use by the GM. However the Devouer not a stadic or fully understandable place, so don't feel limited by what is listed here

    Krill: A common name for human inhabits of the Devourer

    Morale: ablity to handle stress, is used as a currency for some actions

    Talent: The overall capabilities of your Krill

    Specialty: More niche skills of your Krill

    Ability: A power gained from your Archetype or a Trait

    Psionic: Power gained from contact with the Devouer, see as both useful and off-putting.

    Outcast: Someone shunned for one or more human sociatys, commonly ones in the Knot, for their misdeeds.

    Wyrd: A being, object, or event related to the Devouer, more offen the strange land of Annwn.

    Cycle: The Devourer Equivelent of a Day, is around ~36 hours



    Safe





    Dangerous




    Fae



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