Krill: A common name for human inhabits of the Devourer
Morale: ablity to handle stress, is used as a currency for some actions
Talent: The overall capabilities of your Krill
- Might: Strenght, physical power, the ablity to lift and break
- Finesse: Dexterity, precision, balance
- Intelligence: wit, the ablity to learn, reason
- Willpower: Mental fortitude, mental energy, ablity to deal with stress
- Awareness: Senses, directional memory, pattern recognition
Specialty: More niche skills of your Krill
Ability: A power gained from your Archetype or a Trait
Psionic: Power gained from contact with the Devouer, see as both useful and off-putting.
Outcast: Someone shunned for one or more human sociatys, commonly ones in the Knot, for their misdeeds.
Wyrd: A being, object, or event related to the Devouer, more offen the strange land of Annwn.
Cycle: The Devourer Equivelent of a Day, is around ~36 hours
