You get 7 dots to spread around your Roots (Starting with 1 dot in each for free)
You get 9 dots to spread around Training
You start with 12 Health (1 Gold, 2 Silver, 6 Bronze, 2 Iron)
Pick 3 Boons
Roots:
The Fundamentals of you Nature
Up to 10 dots
Earth: resistance
Water: awareness / acrobatic
Air: social
Fire: physical power
Aether: mind / soul
Patron:
Your Patron represents favor from a spirit, god, or notable mortal in your background. You Patron can be your ancestry, teacher, friend, or simply a being/person that wished to bless you. Each Patron has a starting boon and unique boon list.
Hero
+2 dots of Training, 1 point of Wonder (Equipment p.xx)
Sorcerer
+1 Aether, spell cost %25 less Endurance
Philosopher
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Sea
You can drink salt water, and take no penalties underwater breathing, moving, or doing actions
Sky
You can predict the weather perfectly up to a day in advance and generally up to a week. You move at double speed.
Mountain
Each dot gives you 25 endurance instead of 20. Start with +1 natural deflection.
Chthonic
You can interact with the dead, & once per game you may come back from the dead.
Old Groves
You maintain perfect footing & direction in wild areas. You are immune to natural poisons, & spend 5 ender to find wild food in any area.
Fate
Receive prophetic dreams & visions, especially when under mind altering substances.
Training:
Active skills and learn you have trained on.
Up to 4 dots
Psiloi (Archery & Slinging)
Máchi (melee/battle)
Gymnastike (unarmed, thrown, acts of physical skill and endurance)
History
Rhetoric
Architecture
Natural Working (woodworking, cooking, and working with plants)
Smithing
Theologia
Mousike (art, music, dance)
Mathematike (power of math and the stars [astronomy])
Acting
Scouting
Sailing
Riding
Endurance:
Boons:
Wealth
For every point start with xx Drachma
Favor
The favor of an organization or powerful individual, each dot can be an individual small favor, or one larger one.
Companions
An npc or npcs that in serves or bonded to the character